Breakdown:
Duration: 1:45
Music: "Leader (Acoustic)," Crow's Claw, "Parental Advisory Explicit Guitar"
Filesize/bitrate: 18MB / 1200Kbps
Scene Breakdown:
Scene 1: 0:00 ~ 0:02: Daimler Dingo in-game
Scene 2: 0:02 ~ 0:04: FlaK 38 in-game
Scene 3: 0:04 ~ 0:06: Suppressing fire shader
Scene 4: 0:06 ~ 0:08: Italian soldiers in-game
Scene 5: 0:12 ~ 0:18: Daimler Dingo in-game
Scene 6: 0:18 ~ 0:23: Daimler Dingo cockpit in-game
Scene 7: 0:23 ~ 0:31: Daimler Dingo turntable
Scene 8: 0:31 ~ 0:40: FlaK 38 gunsight in-game
Scene 9: 0:40 ~ 0:50: FlaK Vierling 38 in-game
Scene 10: 0:50 ~ 0:59: FlaK Vierling 38 turntable
Scene 11: 0:59 ~ 1:10: Italian soldiers in-game
Scene 12: 1:10 ~ 1:18: Italian soldier turntable
Scene 13: 1:18 ~ 1:29: Italian soldier textures
Scene 14: 1:29 ~ 1:33: Near-death shader (Forgotten Hope 2)
Scene 15: 1:33 ~ 1:37: Near-death shader (Project Reality)
Work shown from:
Forgotten Hope 2: Battlefield 2 modification. A historically authentic re-creation of the Second World War, focusing on the North African theater.
Mod homepage: http://www.fhmod.org
Project Reality: Battlefield 2 modification. A highly realistic simulation of modern infantry combat.
Mod homepage: http://www.realitymod.com
Works shown (in order of first appearance):
Daimler Dingo (Forgotten Hope 2): A small scout car used by the Commonwealth throughout the Second World War.
Responsible for: Model (exterior and interior,) UV, texture, normal and specular map, export
FlaK 38 (Forgotten Hope 2): A common light anti-air-artillery piece used by the Germans in the Second World War.
Responsible for: Model (exterior and gunsight,) UV, texture, normal and specular map, export
Suppressing fire shader (Forgotten Hope 2): Fullscreen post-production HLSL shader triggered by incoming machine gun fire. Blurs and desaturates the screen to make returning fire difficult.
Italian Soldier (Forgotten Hope 2): Uniforms typical of Italian infantry deployed to North Africa in 1942. Two variants shown here – one wearing the sahariana tropical tunic, the other wearing just the gray-green cotton undershirt.
Responsible for: Model, UV, texture, Zbrush normals, specular map, vertex weighting, export
FlaK Vierling 38 (Forgotten Hope 2): A heavier-duty four-barreled version of the Flak 38.
Responsible for: Texture, normal and specular map, export. Model/UV by fellow mod teammate.
Near-death shader (Forgotten Hope 2): Fullscreen post-production HLSL shader triggered when the player has very little life remaining. Blurs, desaturates, and tints the screen red, creating a tunnel vision effect.
Near-death shader (Project Reality): Fullscreen post-production HLSL shader triggered when the player has very little life
Note: All other content in this video is by members of the Forgotten Hope mod team.
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James O'Donnell - jeodonnell@gmail.com - (214) 274 - 1946
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