3D Art Resume/Contact Info Demo Reel Texturing Tutorial
Download the Word document version of my resume | Download the Adobe PDF version of my resume

James O'Donnell
www.jamesodonnell.info

Mailing Address:                                                                        Phone:
17766 NE 90th ST, Apt P-277                                                 (425) 891 - 9688
Redmond, WA, 98052                                                              jeodonnell@gmail.com


Software Knowledge

  • Adobe Photoshop
  • discreet 3dsmax
  • Newtek Lightwave 3D
  • Pixologic zBrush
  • Luminox ShaderFX
  • Microsoft PIX

Language Knowledge

  • HLSL
  • Maxscript
  • Some C++

Educational Background

  • Savannah College of Art and Design – Savannah, Georgia
    • Bachelor of Fine Arts - Interactive Development/Game Design ; Magna Cum Laude

Relevant Experience

            10/09 – 11/09 : 3D Graphic Artist (Contract) Bungie

  • Manager – Jim McQuillan, Creative Director of Visual Design, (425)-739-4969
  • Prepared Halo: Reach content for use by external partners for toy production.
            5/08 – 5/09 : Track Artist (Contract) Turn10 (Microsoft Game Studios)

  • Manager – Matt Collins, Environment Art Lead, (425)-722-4416
  • Worked on Forza Motorsport 3, a first-party AAA title for the Xbox 360 platform.
  • Created realistic and highly accurate environment art assets for real-world race tracks.
  • Developed HLSL shaders for environment art in conjunction with lead artists, including procedurally animated vertex shaders.
  • Produced Maxscript tools for artists to help expedite time-consuming tasks.
            10/07 – 1/09 : EditorGameReplays.org

  • Responsible for proof-reading and editing strategy guides and articles for the Company of Heroes section of GameReplays.org, a website dedicated to competitive RTS and FPS gaming.
  • Wrote a 3000+ word article with statistical analysis and graphs to prove the existence of a patch error in Company of Heroes: Opposing Fronts patch 2.102, later confirmed by the developers as an accurate report.
            6/05 – 4/08 : ArtistForgotten Hope mod for Battlefield 2

  • Responsible for modeling and skinning work for new meshes in the Battlefield 2 engine; includes experience working with generating and utilizing normal maps.
  • Won fourth place for ModDB's 2007 “Mod of the Year” awards, as well as second place in “Best Unreleased Mod” in both 2005 and 2006.
    • Mod team website: http://www.fhmod.org

James O'Donnell - jeodonnell@gmail.com - (425) 891 - 9688