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James O'Donnell
www.jamesodonnell.info

Mailing Address:                                                                        Phone:
7315 Malabar Lane                                                                     (214) 274 - 1946
Dallas, Texas, 75230                                                                   jeodonnell@gmail.com

Career Objectives

  • To find an internship or full-time employment in the videogame industry as a modeler/texture artist or technical artist.

Software Knowledge

  • Newtek Lightwave 3D
  • Adobe Photoshop
  • discreet 3dsmax
  • Alias Maya
  • Pixologic zBrush
  • Microsoft Visual Studio .NET 2003
  • ATI Rendermonkey
  • Unreal Tournament 2004 editor
  • Battlefield 2 editor

Skills

  • Modeling
    • Low-poly
    • High-poly
    • Mechanical
    • Character
  • Texture Painting
    • Generation of normal, specular, and bump maps
  • UV Unwrapping
  • Character rigging/weighting
  • Some C++
  • Some HLSL

Educational Background

  • Savannah College of Art and DesignBFA (June 2007)
    • Interactive Development/Game Design Major
    • Graduated Magna Cum Laude - 3.88 GPA
    • Deans List (all quarters)

Relevant Experience

            10/07 – present : WriterGameReplays.org

  • Responsible for writing articles and newsposts for the Company of Heroes section of GameReplays.org, a website dedicated to competitive RTS and FPS gaming.
  • Wrote a 3000+ word article with statistical analysis and graphs to prove the existence of a patch error in Company of Heroes: Opposing Fronts patch 2.102.
            6/05 – present : ArtistForgotten Hope mod for Battlefield 2

  • Responsible for modeling and skinning work for new meshes in the Battlefield 2 engine; includes experience working with generating and utilizing normal maps.
  • Worked alongside recognized international team, voted #14 as “Mod of the Year” for Forgotten Hope, and #2 for “Best Unreleased  Mod” for Forgotten Hope 2 on ModDB’s “Mods of 2005” awards.
    • Mod team website: http://www.fhmod.org

            3/06 – 6/06: Team Leader/Artist, Student Mod Project

  • Organized and managed a student modification project for Unreal Tournament 2004.
  • Responsible for drafting design documents, managing time tables and schedules, and running team meetings, in addition to art roles in modeling and texturing.

            8/046/05 : Artist/WebmasterPoint Defense Systems mod for Homeworld 2

  • Instrumental in addition of new ships and vessels to the most popular Homeworld 2 modification. Responsible for coding new sound events in LUA, in addition to recording new voices and coordinating community-wide sound upgrades. Responsible for website hosting and webmastering.
  • Worked alongside recognized international team, winning “Top Mod by Genre – Simulation” on ModDB’s “Mods of 2005” awards.
    • Mod team website: http://pds.hwaccess.net


Awards and Honors

  • SCAD Entelechy 2007 Interactive Design/Game Development Show: Winner, Asset/Character Creation category
  • SCAD Digital Media Club 2007 Yearly Show: Second place

James O'Donnell - jeodonnell@gmail.com - (214) 274 - 1946