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James O'Donnell
www.jamesodonnell.info

(425) 891 - 9688
jeodonnell@gmail.com


Shipped Titles

  • Forza Motorsport 3 (Xbox 360)
  • Forza Motorsport 4 (Xbox 360)
  • Forza Motorsport 5 (Xbox One, Launch Title)
  • Forza Motorsport 6 (Xbox One, TBD Holiday 2015)

Software Knowledge

  • Photoshop
  • 3dsmax
  • Pixologic zBrush
  • Microsoft PIX
  • Visual Studio

Language Knowledge

  • Maxscript (extensive)
  • C# and XAML (extensive)
  • HLSL (DX9) (some)
  • C++ (some)
  • Powershell (some)
  • MSBuild (some)

Relevant Experience

            4/10 – Current : Technical Artist (Contract) Turn10 (Microsoft Game Studios)

  • Manager – Arthur Shek, Technical Director, (425) 703 - 2007 ex. 32007
  • Shipped Forza Motorsport 4 for the Xbox 360, Forza Motorsport 5 as a launch title for the Xbox One, and Forza Motorsport 6.
  • Worked with environment leads throughout the development of Forza Motorsport 4 to research and author HLSL shaders and acted as the owner of the HLSL shader library
  • Developed C# tooling and pipelines to expedite content iteration
  • Responsible for Maxscript tool authoring and ownership of the studio MXS codebase, contributed to by multiple developers
  • Mentored junior technical artists and tools developers to strengthen their software development skillset and train them in the pipelines they would be working with at Turn 10
  • Code reviewed developer work across the tools department
  • Responsible for triaging and resolving user issues across the studio
  • Served as a fulcrum for cross-team efforts, relied on by test leads, art leads, and engine developers, through comprehensive understanding of the processes, trade-offs, and challenges faced by those respective teams
            2/10 – 3/10 : Environment Artist (Contract) Valkyrie Entertainment

  • Manager – Joakim Wejdemar, President, (206) 383 - 6437
  • Produced level art content for an unannounced Unreal Engine 3.0 project by Timegate Studios.
            10/09 – 11/09 : 3D Graphic Artist (Contract) Bungie

  • Manager – Jim McQuillan, Creative Director of Visual Design, (425) 739 - 4969
  • Prepared Halo: Reach content for use by external partners for toy production.
            5/08 – 5/09 : Track Artist (Contract) Turn10 (Microsoft Game Studios)

  • Manager – Matt Collins, Environment Art Lead, (425) 722 - 4416
  • Worked on Forza Motorsport 3, a first-party AAA title for the Xbox 360 platform.
  • Created realistic and highly accurate environment art assets for real-world race tracks.
  • Developed HLSL shaders for environment art in conjunction with lead artists, including procedurally animated vertex shaders.
  • Produced Maxscript tools for artists to help expedite time-consuming tasks.
            10/07 – 1/09 : EditorGameReplays.org

  • Responsible for proof-reading and editing strategy guides and articles for the Company of Heroes section of GameReplays.org, a website dedicated to competitive RTS and FPS gaming.
  • Wrote a 3000+ word article with statistical analysis and graphs to prove the existence of a patch error in Company of Heroes: Opposing Fronts patch 2.102, later confirmed by the developers as an accurate report.
            6/05 – 4/08 : ArtistForgotten Hope mod for Battlefield 2

  • Responsible for modeling and skinning work for new meshes in the Battlefield 2 engine; includes experience working with generating and utilizing normal maps.
  • Won fourth place for ModDB's 2007 “Mod of the Year” awards, as well as second place in “Best Unreleased Mod” in both 2005 and 2006.
    • Mod team website: http://www.fhmod.org

Educational Background

  • Savannah College of Art and Design – Savannah, Georgia
    • Bachelor of Fine Arts - Interactive Development/Game Design ; Magna Cum Laude

James O'Donnell - jeodonnell@gmail.com - (425) 891 - 9688